Showing posts with label Combat. Show all posts
Showing posts with label Combat. Show all posts

Wednesday, 2 November 2011

Tuesday, 4 October 2011

Rapid Fire Combat - Provide Incentive


 
Combat speed has come up over and over again as an issue in 4E D&D games. The fact that it is still being addressed after 3 years means the solution hasn’t been found yet.

And the Quirky DM has got ideas on changing this. Oh, do I have ideas. And they’re at least half as good as the ideas that other people have come up with. Maybe even 2/3 as good!