Villager1: "Mornin' Henrik. Beautiful day isn't it?
Villager2: "Sure is. Sure is. Not a care in the world and ..."
*pop*
DM: "Heya guys."
Villager1:"Oh crap, it's the Dungeon Master."
DM: "Now, now. Don't be like that. I'm just coming in here to prep you for the next adventure. Gather round, everyone, gather round!"
Villager 2: "We're so screwed."
DM: "Now, a group of PCs are on the way here to solve your bandit problem ..."
Villager1: "We don't have a bandit problem!"
DM: "Oh, yes. You do. They've been raiding your village for a few weeks now. Hmmm, we better batter the town up a bit ..."
SMASH*CRASH*CRUNCH*
DM: "And where's the sherif? Ah, there you are. Yes, sorry, you didn't make it, which is why your town needs outside help."
Sherif: "What do you mean, I ...urk!" *thud*
DM: "Ok, next we need to let the PCs know which way the bandits went."
Villager1: "Fine, fine. Sigh. Where do we point the PCs? And what kind of bandits are they fighting?"
DM: "Oh no no no no! I can't have you do that. We only want the PCs to go off in a vague direction, and definitely not find out anything about what they're fighting beforehand. If they get too much info now, I won't have nearly as much fun later."
Villager1: "But they're here to save us, right? What do we tell them?"
DM: "Oh you can't tell them anything. See all of you need to be distrustful of outsiders and not share any information. In fact, it's better if I don't tell you anything just to make sure you don't slip up or in case they start torturing you."
Villager 2: "Torturing us?!"
DM: "Oh don't worry. They only resort to that about 30-40% of the time. And usually only on ugly people."
Priest: "I don't think we can hold back talking like that. We're devoted to the dissemination and open flow of all information. This ..."
DM: "And you are?"
Priest: "I'm the priest of Ioun who runs the local temple. It's my sacred duty to gather and spread knowledge to all those in need."
DM: "Yeeeeah, that's not going to work here. Hmmm. Ah, OK, you can tell the PCs a few tidbits about the bandits.Yeah, that works. You'll be the only link they have here for information because everyone is so mistrusting. That probably happened when your church got torched."
Priest: "What are you talking about our church getting -," *FWOOSH* "Oh for the love of -"
DM: "And after that, you were so broken up, you became the town drunk. Most of the info you give will be babbling and muttering so it'll be hard to make any sense out of it."
Priest: "Hold on. You couldn't possibly -" *snap* - help out a poor schlob like me and *hic* buy me a lil drink, cudjya?"
DM: "Great. And if it looks like you're giving away too much, we'll have you pass out on the floor."
DM: "Perfect. Ok, places everyone. Here they come." *pop*
Giving unsolicited advice to players and DMs everywhere. A quirky view into running 4E games.
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Wednesday, 9 November 2011
Wednesday, 19 October 2011
Can you do too much damage?
Strikers are my least favorite class. I like strikers,
but I rarely like the way other people play them. The power gamers play
strikers. The glory hounds play strikers. The hack n’ slashers play strikers. The
mindless thugs play strikers. While strikers can be played by all range of
players, the player types I mentioned above will always choose a striker for
their character.
The striker is supposed to do lots of damage. It’s right
in their name- Strike! But can strikers have too much of a good thing? Can they
take their singular focus on doing damage too far?
I’d like to think yes, you can take it too far. There has
to be a limit. Doesn’t there?
Maybe?
Wednesday, 12 October 2011
Re: The One Real Problem with Magic Items
Jonathan Baldwin wrote a great article over at Stuffer
Shack. (which is redundant- all the articles at Stuffer Shack are great
articles) His
article gave two examples where players, regardless of alignment or
character motivations, went out of their way to gain magic items from anyone at
any cost.
When I recently played through a 4e adventure, we had 3
options to stop the BBEG. First, we could go search out some ancient magic items
that would help us kill him. Alternatively, we could blah blah blah or blah
blah. That may not have been the DM’s exact words, but that’s all I remember,
followed shortly by the party whipping our horses in the direction the DM
pointed out for the magic weapons.
There is a problem there obviously. Gaining magic items
are an overriding issue in most games. Jonathan had his say on the problem and
his solution. He made me think about it. A lot.
Tuesday, 13 September 2011
You Should Know my Dirty Little Secret
Ulfgar looked at the carnage- another outlying farm attacked in the night, body parts strewn throughout the house. The other warriors wondered what happened here, but it was all too obvious to the young warlord. A raid by Fenris cultists. And from the looks of it, the savage cannibals had taken their time, feeding on their victims while they were still alive. Ulfgar rubbed his stomach, but didn’t let the rest of the group in on his findings. He had no desire to explain how he acquired such intimate knowledge of the worshippers of Fenris.
Many characters have a dirty, little secret: a secret affair with the married queen, a disgraced noble hiding out from enemies by enlisting as a soldier, or a dark elf posing as one of his above ground cousins to stay out of trouble. Our little secrets give us something to own in our characters- a piece of personal property that we don’t have to share with anyone but the DM.
My character has a hidden background. Someday, the rest of the world may discover my nasty secret. In fact, I’m planning on it.
Subscribe to:
Posts (Atom)